@startuml
sprite $message [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000
0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000
0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
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0000FFFFFFFF000000000000000000000000FFFFFFFF0000
0000FFFFFFFF000000000000000000000000FFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFF000000000000000000000000FFFFFFFF0000
0000FFFFFFFF000000000000000000000000FFFFFFFF0000
0000FFFFFFFF000000000000000000000000FFFFFFFF0000
0000FFFFFFFF000000000000000000000000FFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
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0000FFFFFFFF000000000000000000000000FFFFFFFF0000
0000FFFFFFFF000000000000000000000000FFFFFFFF0000
0000FFFFFFFF000000000000000000000000FFFFFFFF0000
0000FFFFFFFF000000000000000000000000FFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF90000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA100000
0000FFFFFFF7000000000000000000000000000000000000
0000FFFFFF70000000000000000000000000000000000000
0000FFFFF700000000000000000000000000000000000000
0000FFFF7000000000000000000000000000000000000000
0000FFF70000000000000000000000000000000000000000
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0000F7000000000000000000000000000000000000000000
000070000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_MESSAGE(_alias) ENTITY(rectangle,black,message,_alias,MATERIAL MESSAGE)
!define MATERIAL_MESSAGE(_alias, _label) ENTITY(rectangle,black,message,_label, _alias,MATERIAL MESSAGE)
!define MATERIAL_MESSAGE(_alias, _label, _shape) ENTITY(_shape,black,message,_label, _alias,MATERIAL MESSAGE)
!define MATERIAL_MESSAGE(_alias, _label, _shape, _color) ENTITY(_shape,_color,message,_label, _alias,MATERIAL MESSAGE)
skinparam folderBackgroundColor<<MATERIAL MESSAGE>> White
@enduml